Scalping? Not in Assassin's Creed III
According to a story posted at PlayStation Universe, developers of Assassin's Creed III initially included a depiction of scalping in the game's action, but removed it when they discovered the practice was a historical inaccuracy.
Due in October, Assassin's Creed III is the next installment in the tremendously popular Assassin's Creed franchise and is one of the most highly-anticipated games of 2012. This chapter is set during the Revolutionary War and features a half-Mohawk protagonist who, according to the back story, grew up in a Mohawk village.
Game publisher UbiSoft has put a premium on historical accuracy for this game, and the removal of scalping is a promising sign. The detail came to light at a recent press event in London, where reporters watched a video of the game made over two years ago that included scalping. After showing the clip, Ubi Soft's Director of Intellectual Property Tommy Francois explained that scalping is no longer a component of the game. During their research, Francois said, the game's developers found that the Mohawk tribe of that era did not take scalps.
In another possible nod to authenticity, according to another report at PlayStation Universe, protagonist Ratohnhaké:ton (also known as Connor) will use his weapons to take down targets that walk on four legs as well as two. His skill in hunting deer, bears, and perhaps other animals will help him progress through the game; he'll be able to earn money by selling pelts and may, the reporters speculate, be able to fashion useful items out of bones or horns of the animals he kills. Ubi Soft also released a number of new images from the game—see below—including scenes of a Mohawk village and Ratohnhaké:ton paddling a canoe.
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